﻿using System;

namespace Mono.Rift.Core.Graphics
{
	public abstract class Fill
	{
		public enum Flags
		{
			Solid = 1,
			Wireframe = 2
		}

		public Fill ()
		{
		}

		public abstract void set (PrimitiveTypes type = PrimitiveTypes.Unknown);
		public virtual void unset () { }
		public virtual void setTexture(int i, Texture tex) { }
		public virtual Texture getTexture (int i) { return null; }
	}
}

